Add a dynamic geometry into the world and then run the simulator.
Here we will cover the following topics:
An entity is referred to as a dynamic entity if it is part of a rigid body. Otherwise, it is considered a static entity. Dynamic entities are subject to the laws of physics and force. Static geometries do not react to force, but do have an effect on collisions (and collision detection). A dynamic entity is therefore subject to force of contact with static entities
Now you will add a sphere to the project and make it dynamic (the box will remain a static entity).
Step |
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Preparation
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Changing the sphere (see Changing a geometry)
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Results: |
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Step |
Description |
Add a rigid body:
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Attach the sphere to the rigid body:
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A line between the two entities shows the connection you just made: This screen shot shows:
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Choose the configuration Make sure that a default configuration is selected. |
Click on the green arrow to run simulation. |
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Documentation v4.7 (18/01/2015), Copyright (c) 2015 anyKode. All rights reserved.
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