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Touch Area

Using Touch Area devices.

The Touch Area device can be attached on physics entities or rendering ones (3D only). It acts like a set of 'push button' that covers the entire entity. The push buttons can be pressed by the user's mouse input (mouse click from Exec view), or by another physics geometry that is in contact with the device's parent. In this latest case, the two entities must be dynamics (not 3D only). 

 

MODA: DeviceTouchArea.

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Description 

Using Touch Area device.

 

Documentation v4.7 (18/01/2015), Copyright (c) 2015 anyKode. All rights reserved.
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