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ModaEntity::GetName

Getting the entity's relative name (short name).

C++
xkode::lib::String GetName(void);

Makes it possible to know the name of the entity. This name represents the path in the tree structure of the simulation, without PHX parent's full name. 

E.g.: joint1/axis0/motor: it is the motor device loaded on the axis0 of the joint1 

this path relates to RobotPHX, which contains this device. 

 

E.g.: the robot "/robot1" contains the device "joint1/axis0/motor"

Documentation v4.7 (18/01/2015), Copyright (c) 2015 anyKode. All rights reserved.
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