anyKode Marilou

Stop geometry movement.

bool Stop(void);

true if the server received the command, false otherwise.

Stop cancels the rotation/translation speeds of the geometry if this one is, directly or indirectly, dynamics (connected to a rigid body). If the parent body is connected to another body through a joint, le complete chain is stopped. 


The function has not effect if the geometry is not connected, at least indirectly, to a rigid body.

Documentation v4.7 (18/01/2015), Copyright (c) 2015 anyKode. All rights reserved.
What do you think about this topic? Send feedback!