Stop geometry movement.
bool Stop(void);
true if the server received the command, false otherwise.
Stop cancels the rotation/translation speeds of the geometry if this one is, directly or indirectly, dynamics (connected to a rigid body). If the parent body is connected to another body through a joint, le complete chain is stopped.
The function has not effect if the geometry is not connected, at least indirectly, to a rigid body.
Documentation v4.7 (18/01/2015), Copyright (c) 2015 anyKode. All rights reserved.
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