Getting the geometry's mesh (the one used or usable in physics)
MeshSubset * GetMesh(void);
This override of GetMesh calls GetMesh(-2) : If the geometry is a 'physics mesh' type, the returned mesh contains all subsets used in physics computation. In other cases, the returned mesh is a copy of the 'displayable mesh' optimized for physics.
See also GetMesh for more information.