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Using LCD

Using LCD device.

LCD are attached to physics or 3-D render geometries. The LCD replace parent's object texture properties by the device ones (texture, lengths, mapping mode ...). The screen shots are from [Samples Directory]/devices/LCD sample. 

 

Creating the LCD:
Step 
Description 

  • Create for example a 3-D plane,
  • Show the Modify panel then select the Devices sub-panel.

 

 

  • Click on Choose Device icon to open the list of plugins that may be attached to this geometry,
  • Choose LCD


Mount As: device name. 

 
Double-click on the device for open the settings dialog box:

Image width: LCD's image width (pixels)

Image height: LCD's image height (pixels)

Format: LCD can display its matrix in color mode (X8R8G8B8) or monochrome monde.

Pixel 'On' state: On-Pixels color (if LCD format is set to mono)

Pixel 'Off' state: Off-Pixels color (if LCD format is set to mono)

Self Illumination: LCD ambient color. If no color is defined, the LCD is using the parent's object ambient color. 
 
In MODA programming, LCD are accessible via the DeviceLCD class. The device's full path in this example, starting at PHX "/" is "plane0/lcd". 
 
Documentation v4.7 (18/01/2015), Copyright (c) 2015 anyKode. All rights reserved.
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